Thursday, January 31, 2013

Gears of War

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The final chapter of the story. This PS3 Controller is where Desmond Miles, Altair, Ezio and now the Native video game American Connor. What was the appeal of the Assassin’s Creed story? It is segments of history, romanticized and retold as a subtext to a modern plot of global takeover. The Knights Templar, now running a fictional R&D company named Abstergo are seeking powerful ancient artifacts that asserted almost-automatic dominance over everyone. Abstergo has the technology to make these effects go global. Who is stopping them? An PS3 accessories ancient group of Assassins that have kept their group around since before recorded time. All of this leads to a 2012 apocalypse that Desmond has to stop. Learn more after the jump…The third Assassin’s Creed title excited everyone for many reasons, but I believe the top reason was the time period they chose. When Ubisoft announced that the historical setting was the American Revolution, there was almost-unanimous consensus that PS3 repair it fit. There are a myriad of locations (Boston, New York, Concord, Lexington, etc) each with unique pre-United States atmospheres.This game had one additional reason for excitement: a new gaming engine. This engine was built from the ground-up. It permits the use of 2000 character-crowds while in the midst of a scene. While that does not sound like much, gaming is somewhat limited by the amounts of people they can place into a scene. 2000 may or may not sound like much, but it is a giant leap forward. I think this is especially important for this title. An Assassin’s Creed title will have hand-to-hand combat, but it in this setting, there is a full-blown WAR going on. Being able to shove 2000 on the screen at once allows for fights to occur in the background instead of having people simply run away like in prior games.Given the proximity of this review with the release, I am refraining from spoilers, but I will go into the perception I had going into this. I expected pro-U.S. jingoism. I will confess that there is a lot of that perception in ads, but the game has plenty of Patriot-killing. 745TDBanty 130131
 
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Epic Games and People Can Fly officially unveiled Gears of War: Judgment during E3 2012, and with the announcement came the first opportunity to not only see the game in action but also take the game’s 5-on-5 competitive multiplayer mode Overrun for a hands-on test drive.

Overrun is essentially Gears of War 3’s Beast Mode and horde mode smashed together with a sprinkling of class-based characters. For one round, we played as humans defending a power generator, and for the second, we played as various Locust variants trying to destroy the generator. Pretty straightforward stuff.

The classes add a nice strategic touch to the frenetic and oft gruesome gameplay, especially with the addition of class-specific secondary abilities. For instance, Baird is an engineer capable of dropping sentry turrets (pro tip: if you enter cover and then drop the turret, you can actually put it on top of whatever piece of cover you’re pinned to, giving the turret some added height and widening its viewing angle) and repairing damaged fortifications like barbwire fences. Cole is a soldier, and can drop ammo boxes. Sofia is the medic who drops a health-dealing gas cloud. Paduk, the scout, drops a beacon that reveals enemy positions on the map.

On the Locust side, you have a variety of gnarly beasts at your disposal, assuming you have earned enough cash to unlock them throughout the match that is. A lot of the characters appeared in GOW3, like the wretch, ticker, and kantus (no berserker though), and each one offers an entirely unique play style and ability. Seeing the chaos that ensues when the two teams collide is just ridiculous, especially when the fortifications fall and everyone just swarms into the central battle zone. Pure, bloody madness.

The gameplay is classic Gears, and the texture and sound work are about as pleasing as you could hope.

 

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