Tuesday, January 29, 2013

SOULCALIBUR V (ps3)

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“Me love you long time” the SoulCalibur game series, from it’s early Soul Blade days on the PS1, through its superb PS2 incarnations, and the reasonably good “IV” game of the series, released back in 2008 on PS3.
I admit that 2D (or 3D) fighting games are NOT my usual gaming preference, yet I’ve always given the likes of Street Fighter, Tekken and Mortal Kombat a go at liking them. However, the weapon-emphasise and stylish moves of SoulCalibur has always greatly appealed to me, more.
SoulCalibur V is a game easy to play and doesn’t take too long towards soon mastering. A large roster of characters to choose, with the customization of clothing, accessories and weapons that we’ve come to expect from the franchise.
PS3 accessories Sadly, the single-player story mode is limited, disappointing and junk. It’s primary purpose might be craft some combat skill moves or unlock some of the customization items for your characters.
The game truly comes alive in online mode, where you execute your fine-tuned character-specific skills against REAL people. This aspect is where the game has a great chance for much re-playability and long-term use.
I really like the game, and PS3 Controller it will be my “go to” game for online player vs player fighting. However, I just wish the off-line component was developed and executed a bit better. 745TDBanty 130129

Friday, January 25, 2013

Running at 60FPS on PC & Xbox 360, 30FPS on PS3

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Rage is a premier game currently in development at id Software. Rage uses a new custom graphics engine known as the Tech 5, and is said to push consoles to their absolute limits. In fact, Rage is based on next-generation programming technology which will be used in the next generation of consoles. As time has passed, Rage has continued to gain a larger following due to its amazing graphics and game play.
Legendary game developer, John Carmack, has made it clear the Xbox 360 version of Rage will be the best-looking console version of the game – approaching the high-end PC in graphics quality. Unfortunately for PS3 owners, even the developers at id Software have admitted the PS3 version of Rage will not offer the level of graphic quality seen in the PC and Xbox 360 versions. In an interview with Edge magazine, John Carmack specifically said the Xbox 360 version of Rage will match the PC versions frame rate of 60 frames per second, while the PS3 version will run at “Just 20 – 30 frames per second.”
This is ironic, because people originally thought the PS3 version may have an advantage due to the fact that John Carmack had talked about how texture compression might have an impact on graphics. Consequently, people thought the extra space of a blu-ray disc may pay off in Rage. But, less than 1% of games see any form of advantage because of extra space on a blu-ray. Now that Rage is nearly complete, we clearly see texture compression will not be a problem since Microsoft has given approval for the huge Rage game to be released on four DVD discs. If disc swapping is an issue, simply install the game onto your hard drive.
During a recent interview, John Carmack compared the Xbox 360 to the PS3 hardware by telling us “The PS3 lags a little bit behind in terms of getting the performance out of it. The rasteriser is just a little bit slower - no two ways about that.”
John Carmack went on to tell us, "The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3.”
Rage is not the first game to have significantly better graphics and/or resolution on the Xbox 360. For example, the Xbox 360 version of Soul Calibur 4 runs at a 40% higher resolution in the Xbox 360 version. The PS3 version runs at the standard resolution of 1280x720p, while the Xbox 360 version runs at a resolution of 1365x960p.
Another example is All-Pro Football. One review of this game said, “The Xbox 360 version runs smoothly at 60 frames per second, while the PS3 version struggles to run at 30 frames per second.” This is no surprise considering the Xbox 360 can display nearly twice as many polygons as the PS3.
In technical terms, it all comes down to the specifications of the hardware. The GPU (Graphics Processing Unit) of the Xbox 360 has the ability to display up to 500,000,000 polygons per second. The PS3 GPU has the ability to display up to 275,000,000 polygons per second. This is the reason why Xbox 360 versions of games have smoother frame rates and higher resolution.
After this controversial interview with John Carmack, id Software was flooded with a lot of messages. Most of these messages were from disappointed PS3 owners. These PS3 owners claimed id Software lacked the development talent needed to make the PS3 version as good as the Xbox 360 version. Although the developers at id Software knew this was not true, they still didn’t like the idea of possibly losing sales.
The following statement was issued on Twitter: “The article has caused quite a ruckus. We are committed to ensuring that gamers on all platforms have a great RAGE experience.”
But this apparently didn’t keep the knowledgeable PS3 fans happy. These fans knew 60 frames per second looks much smoother than 30 frames per second. And a frame rate as low as 20 frames per second can look bad at times.
Consequently, id Software released another update saying: “Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform.” The developers at id Software go on to say “The work remaining is getting it locked so there's never a dropped frame or a tear, but we're confident that we're going to get that.”
For those of you who don’t know, your TV set runs at either 60hz or a multiple of 60hz. This is referred to as the “refresh rate,” because it represents how many times your TV screen is updated each second. For example, most LCD HDTV sets on the market nowadays run at either 60hz, 120hz, or 240hz. Most Plasma HDTV sets are very smooth and run at 600hz.
Each of the native 60hz in the game are handled by the videogame hardware, while multiples of 60 are handled by separate video processors found in HDTV sets in order to add smoothness. The reason why 60hz is so important is because 30 progressive frames per second represents 60 interlaced fields per second. A field is a half-frame. If the PS3 version could reach 30 frames per second (rather than 20 frames per second), it would represent a large step in quality. 60 is only one multiple from 30 – every field could be transformed into a frame relatively easily in a way that is optimized for performance at 60hz.
The Xbox 360 and PC versions will run at an incredibly smooth 60 frames per second. This means each of the 60 hertz (screen updates) will be completely filled with data. You will be looking at progressive frames rather than interlaced fields. So there is no doubt the Xbox 360 and PC versions will in fact be noticeably smoother, even if the PS3 version reaches 30 frames (60 interlaced fields) per second.
Currently the graphics champion on any console is the Xbox 360 version of Crysis 2. The candidates for King of Graphics all use next-generation technology and will be released within the next year. From what I’ve seen, Gears of War 3, Rage, and Forza Motorsport 4 really are the leaders of the pack. Games like Mass Effect 3 and Uncharted 3 are definitely impressive, but they are based on previous graphics engines and do not represent next-generation technology. It will be interesting to see what happens at E3!
 

Thursday, January 24, 2013

Play this: Warp (PC, PS3, Xbox 360) ? Video Games Reviews

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My new phone charges via USB 7 inch android tablet so I gained a generic wall plug charger that accepts a standard A-type USB plug. Huzzah not only can I charge my phone, but also my wireless controller accessories headset and my PS3 controller without having to leave the PS3 Controller on.It charges the phone of course, and PS3 repair my Sony PS3 wireless headset; what it won't charge is the controller. Nothing wrong with the cable, nothing wrong with the controller.

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While the main character in the new action title Warp from Trapdoor may look cute and cuddly, don?t be fooled. The alien known simply as Zero is a deadly being that has the ability to warp through walls and into objects? including his human captors. Kidnapped in the name of science, Zero is trapped in an underwater laboratory and seeks to escape and return home.
Take a look at some of the gameplay in the official trailer above then keep reading for Geek.com?s mini-review.
Warp Challenge
Having logged a few hours playing Warp, I can say that it certainly is a fun title. The game reminds me of a mash-up between classic Splinter Cell and any of the third person Super Mario games that have been released over the years. With Zero?s warping ability, you can choose whether you want to stealth your way to the finish of each level, or you can take the ?kill ?em all? approach, which is equally as challenging. Add in the fact that the title is a platformer that contains obstacles that rely heavily on button timing to clear, and you have a game that is both challenging and entertaining.
Along with the main storyline, there are challenges that are peppered throughout the laboratory to add an additional layer of gameplay. Much like the Comet Challenges you find in Super Mario Galaxy 2, these levels are tougher to master and will entertainingly frustrate completionist gamers ?who have the need to finish everything in the game.
While the graphics and the NPC actions aren?t mind-blowing, they really just window dressing for the obstacles you must navigate to win. Non-threats to your characterm like the lab?s scientists, will simply cower in a corner and act scared, which gets fairly?repetitive. Far more challenging and entertaining are the soldiers that will try to shoot and kill you on sight (which they are quite good at) and the level bosses that use a variety of methods to wipe you out of?existence.
When it comes to upgrading Zero?s powers and abilities, Warp employs a store mechanic to balance the game experience. Scattered throughout the game are ?grubs,? little formations of protoplasm-looking items that you need to collect as you go. Stationed along your path in the game are various computer terminals in which you can buy upgrades and powerups using the collected grubs like currency. Of course, gathering every single grub in the game is difficult, as some require some inventive maneuvering.
Of the two methods of game strategy that can be used, I found a mix between a full frontal assault and stealth to work best for my style of play. Killing humans in the game consists of warping Zero into their bodies, then moving the analog stick (I use a 360 controller connected to my PC) rapidly to cause my target to explode. It?s pretty satisfying to witness, especially if you have been trying to stealth your way through an area only to be blown away over and over again.
Warp attack
At $9.99 you really can?t go wrong with buying this title. It is an entertaining game, and if you enjoy overcoming challenging obstacles then you certainly won?t be sorry laying down the coin to get it.
Warp is available on Origin as well as Xbox Live and the PlayStation Network.
 

Wednesday, January 23, 2013

Download PS3 Video games

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 Now there are download web-sites for video games that make lifestyle much less difficult for video game fanatics, you don't even have to depart the convenience of your home. All you have to do is download PS3 controller video games appropriate to your console.

Keep absent from internet sites that reveal files, they are not regulated and you are much more likely to get virus-infected files. Appear for a internet site that gives you you secured files for a one-time membership fee. There must be no added download or monthly fees. The ideal websites will provide you not only video games, but videos, music and television shows that are also compatible with your console.

Make positive the web page you opt for delivers buyer support in circumstance you have problems when you download PS3 games to your console. The purchaser support must be offered 24/7. They should really also present you a funds-back again ensure in case you are not pleased with their services to download Playstation 3 video games.

One more option is to use the network menu on your console. Play the demos as prolonged as you like though you make a decision if they are really worth of purchase.

As you can see, there are many options when you want to download PS3 games. If you don't have an world wide web connection readily available, talk to your cable or other world wide web provider about what would work best for you.

Following, you require to come across a respected download internet site from which to download. There really should be no supplemental download or monthly costs. The finest internet sites will supply you not only video games, but movies, music and television displays that are also compatible with your console.

They really should also offer you you a funds-back guarantee in circumstance you are not content with their services to download Playstation 3 games.

Another alternative is to use the network menu on your console. This option lets you attempt game demos for the PS3 at no cost, so you can choose for oneself if you believe the game is worthy of acquiring. There are so many techniques to download games but check out this download web-site out as it is the finest I have uncovered out of hundreds of sites.

You’ll Be Able To Pay Money For Better Weapons In Dead Space 3

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 It's hard to get good at a video game. It can require a ton of practice and effort. You'll have to hone your skills over time, training your eyes and fingers to react with split-second precision and speed. Or you could just use your credit card. Dead Space 3, an upcoming sci-fi horror game from Electronic Arts that will be out for 360 and PS3 controller on February 5, will allow you to pay money for weapons, according to a new Eurogamer report. Real money for fake weapons. "You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace," associate producer Yara Khoury told Eurogamer. "So you don't have to spend [real world] dollars." So, yes. It's hard to get too mad at the idea of optional micro-transactions—in many ways this is just like the cheat-enabling Game Genie that you could buy for many Nintendo systems back in the day—but it's also hard not to envision a future where some unscrupulous publishers force their developers to make unbalanced games in which you pretty much have to buy optional weapons to proceed. And you thought Dead Space 3 wouldn't be scary. 745TDBanty 130123

Tuesday, January 22, 2013

PS3 news

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Metal Slug XX (aka Metal Slug 7 for the Gameboy DS system) is the latest addition to the hit Metal Slug series and presumably PS3 Controller takes place after the events of Metal Slug 6 (which was featured in Metal Slug Anthology for the Playstation 2 as well as the Nintndo Wii). In Metal wii controller Slug XX, the evil General Mordin (the Saddam Hussein look alike that is the main antagonist of the series) is back and is up to his old tricks again, and video game even recruits soliders from the distant future to his cause and it is up tp Marco, Fio, and all of the other Metal Slug crew to foil Mordin's schemes once again. Unlike many of the video game accessories previous installments of the series, were Mordin is merely a pawn of a more sinister plot (such as the alien invasions that took place in Metal Slugs 2, PS3 slim X and 3, a corrupt business man in Metal Slug 4, a shadowy terroist organization in Metal Slug 5, and now mutant man eating insects in Metal Slug 6), Mordin is officially the main villian once again and will also fuction as the final boss character you fight (a first in the series since the first Metal Slug game).

 It is also worth mentioning that the super solider, Allen (the Mr T look alike from Metal Slugs 1-4 that you fight) is back and will once again challenge the heros in a fight to the death, this time in a mech warrior style duel in one of the levels of the game. Also, like in Metal Slug 6, there are several players available (along with a downloadable character if you are willing to pay a little extra) and each of them have their own unique moves and abilities.

Marco can shoot 2 handguns machine gun style when you PS3 repair hit the y button (based on default controls). Fio (the lady with the orange hair and hat) is automatically equipped with a machine gun instead of the regular hand gun and can't lose the machine gun whenever she dies like the other characters do whenever they die in the game. Eri has an extra arsenal of grenades and can throw them in almost any playstation 3 direction (up, down, diagonal, straight, etc) and can be extra useful against tough enemies (like boss fights, especially the one at the end of level 4 as you will find out as you play the game) as well as crowd conrol (and there are plenty of times where you will be outnumbered). Also, the game is 7 missions long (which is actually longer than the average Metal Slug game, which is usually 5 or 6 missions long, which varies by game throughout the series) and it does come with a built in level select feature, which can be useful if you don't want to (or can't) play through the entire game in one setting (which is roughly about 2 hours along if played on the medium difficulty). Like previous reviews, I will rate this game in a letter grade format (where an F is the worst and an A is the best) and you are free to agree or disagree with me 745TDBanty 130122  

Thursday, January 17, 2013

Top 10 games of 2012

Not a whole lot of games from this year were played (as per usual), as I spent a good part of it chipping away at the ol’ backlog and roaming Skyrim. (What can I say – game’s good.) The stuff I played was nothing short of fantastic, however, which made compiling this list quite the challenge.

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10. Dustforce
PC-based platformers are generally… middling. When played on a keyboard, they are exercises in frustration that make even the easiest platformers daunting and tedious as hell. Psychonauts and Super Meat Boy play surprisingly well, of course – played through the entirety of the former without a controller and have almost finished the latter doing the same.
Dustforce, however, is different. Though a controller is definitely a boon, the game generally plays better with a keyboard because of the precision demanded of you. Guiding your motley crew of acrobatic janitors through forests, cities, and laboratories requires the utmost care. It’s a difficult task to earn those coveted S-ranks, but it a run comes together flawlessly, it is nothing short of sublime.
P4A102
9. Persona 4 Arena
Persona 4 Arena has the distinction of perfectly walking the fine line between accessibility and depth in fighting games. As someone who hasn’t touched a traditional fighting game since SoulCalibur 3 in 2005, Persona 4 Arena’s simple mechanics and systems were a godsend.
All too often it feels next to impossible to really learn the systems and execute those all-powerful supers. Arena avoids that by including an actually useful tutorial and by keeping the commands for unleashing heavier, stronger attacks simple. It’s the sort of game where a newcomer could easily hold their own against a seasoned pro. A true rarity for fighting games. Plus, it’s got a pretty good story, even if the visual novel delivery was less than ideal.
rhythm heaven fever screenshot
8. Rhythm Heaven Fever
I wasn’t able to play much of the original Rhythm Heaven due to the inaccuracy of the DS. Certain games felt impossible because they required a level of precision I just wasn’t capable of performing through the touch screen.
Rhythm Heaven Fever for the Wii fixed that. By avoiding any measure of motion control, relegating all actions to the A and B buttons, Fever became an infinitely better, much more enjoyable game. Its charming art styles, lovably ridiculous premises (the boxer interview minigame – shown above – is a prime example), and infectious tunes make it a fantastic follow-up. Really hoping Nintendo continues to iterate on this series. They’ve got something special here.
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7. Legend of Grimrock
Never have been the biggest fan of dungeon crawlers, stuff like Torchlight a good example why. (Repetition, namely. Clicking about everywhere gets boring quickly when you’re crazy powerful.) Legend of Grimrock has managed to keep my interest because of two things: 1, puzzles that are genuinely challenging; and 2, fun, nerve-wracking combat.
The claustrophobic halls of the complex and foes who can slay you almost instantly create a constant sense of dread and fear. Can’t count the number of times I’ve turned only to be face-to-face with a skeleton soldier or spider, nearly jumping out of my chair in response. Any dungeon crawler that can cause me to tense up as soon as I load the game up is doing something right.
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6. Splice
Cipher Prime is quickly becoming one of my favorite developers. Their expert use of minimalism and continuously intriguing premises for puzzle games are second to none. Plus, they compose some fantastic music to accompany their works, which is always a bonus.
Splice takes a while to flourish. Your first time through is but a simple one, solving strands as they arrive in the least direct ways possible. Strong, sound design presents itself throughout, but past its unusual premise, there’s nothing especially noteworthy. Its once you discover the “angelic” solutions – in which you solve a strand without using all your available moves – that its cleverness reveals itself. The standard solutions are creative enough already; these only further emphasize the strong puzzle design demonstrated throughout.
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5. Okami HD
Okami HD is as pure a remaster you could ask for: the graphics are improved immensely, the gameplay kept entirely intact, former technical issues resolved. The idea behind these was to get games back onto the market in their original form while ensuring they aren’t marred by age, visually. A task that Okami  fulfills flawlessly.
I’m still disappointed that they removed the song that played over the original credits sequence (what can I say – I’m a purist), but the incredible amount of work put into this makes up for that small omission. Many kudos to Hexa Drive for the fantastic work on this.
the walking dead
4. The Walking Dead
I get depressed just thinking about this game.
The Walking Dead is a tough game to play. Not because it’s challenging in the usual game sense, but because you’re asked to make some hard calls and perform some gruesome tasks. Quick-time events and conversation trees makeup  the majority of the game’s interactivity, both of which the game nails flawlessly. Even though you watch The Walking Dead more than you do play it, it still manages to enthrall far better than any other game from any year can. The characters, the drama, the suspense, the tragedies – all of it culminates in the best, most emotionally devastating finale imaginable.
In one fell swoop, Telltale Games has perfected the episodic formula as well as how one involves player choice. Truly remarkable.
XCOM
3. XCOM: Enemy Unknown
I said it before and I’ll say it again: XCOM is the hardest game to come out this year. It’s the most intense turn-based strategy game in years, where you’re scrutinizing every single action you’re performing. Whether it be moving your troops about the field or deciding what to research, XCOM: Enemy Unknown is constantly forcing you to make very hard, very calculated choices. The micromanagement meta-game is as enthralling as the combat, each providing its own sort of entertainment through the never-ending strain placed on you.
dark souls
2. Dark Souls
Putting this here because the game came out on PC this year. Far as I’m concerned, that makes it eligible. Also: It’s Dark Souls. How could I not add it?
Dark Souls is the most intense, frightening game I’ve played yet. I’m still working through it – just finished Anor Londo, as of this writing – but I’ve played enough to know this is a marvelous game.
The entire design is carefully and deliberately crafted, so expertly paced. Wonderfully elaborate level design and key enemy placement ensures each step is rife with tension. The fear of not knowing what lies ahead, of surprise ambushes from ghostly foes, of whether or not you can trust certain non-player characters – it’s brilliant. The story and lore are incredibly deep as well, constantly rewarding you for seeking out its many secrets.
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1. Journey
Music is an oft-ignored element of games. Usually it serves more as background noise than something that’s really truly a profound, crucial component. Hotline Miami was a fantastic example for its wonderfully psychedelic soundtrack that, in perfect concert with the visuals, depicted the dark, twisted, and downright gruesome narrative the game wove. Journey does the same.
Austin Wintory’s enchanting score did what so few other games can by matching every single track to the scene to elicit the exact emotions the game attempted to draw. From the triumphant tune that plays as you slide down a massive hill of sand to the melancholic theme that echoes the profound sense of dread and futility as you begin to succumb to the harsh climate of the mountaintop – Journey manages to manipulate the emotions through music alone.
But it’s more than just the music: it’s the fantastical splendor of the desolate desert, the brilliant use of cooperative play, the beauty of its minimalist gameplay. It is a game distilled to its barest, purest form, where exploration is paramount above all else. Sure it may be linear, but that doesn’t make its gorgeous world any less fun to traverse.
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