Wednesday, February 27, 2013

Grand Theft Auto


To begin with, there are five new GTA V screenshots that showcase three new protagonists, jets, submarines and sharks! Jets and nuclear-powered submarines are awesome, but when you put sharks in a game, that’s just a whole new level of awesome. The screenshots looks absolutely stunning, which makes waiting for this game even harder.

Up until now, Rockstar has maintained that the console space was their focus for the new GTA game, leaving a lot of the PC gamers alienated. However, it looks like that a PC version does exist, and will be making its way into the PC gamers’ hard drive.

The update is based on how some of the online retailers like Amazon jumped the gun and listed the PC version for pre-order along with the Xbox 360 and PS3 version. Rockstar was quick to get the listing changes though, but what’s done is done. Then there is also the news that two programmers who were working on the development of the game, have been floating around their resumes with “Xbox 360, PS3 and PC” listed as platforms of development.

While an official date of release for any platform is not yet confirmed, but what we do know is that the game is slated for a Spring 2013 release, and that’s straight from the horse’s mouth. We recommend enjoying this little Christmas goody package from Rockstar till the game can take its place.


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Friday, February 22, 2013

Kickstarted


I’ve supported various Kickstarter campaigns this year, from comic books to music to short films to video games.
July 10 saw the launch of the kickstarter campaign for the OUYA Android video game console, one of the most exciting developments to occur recently in the video game industry. Within hours it had already reached its minimum $950,000 production costs. So, it will be happening, set for a March 2013 release.
The specifications are powerful and allow for a wide variety of applications. Of course, one of the best aspects of Android is that many games are free or free to play. Trip Hawkins provided great analytical evidence at the recent iFEST Independent Game Festival that suggested the future of gaming lays in browser-based devices on your television, etc. I’m starting to really believe that will be true.
This is why I am a backer! 
Ouya Specs
Console
Tegra 3: Quadcore ARM CortexA9 + GPU
1GB LPDDR2 RAM
8GB on-board flash
HDMI connection to the TV at 1080p HD
Wi-Fi 802.11bgn
Bluetooth LE 4.0
Enclosure opens with standard screws
No disc drive
Controller
Wireless controller with 2.4Ghz RF
Standard game controls (two analogue sticks, d-pad, eight action buttons, a system button)
Touchpad, for porting mobile games more easily
2x AA batteries
Enclosure opens with standard screws
OS and Software
Android 4.0
Custom TV UI
Integrated custom game store — find and download games (and other apps)
Includes SDK for game development
Ability to root device without voiding warranty







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Tuesday, February 19, 2013

Xbox 360 from Eachgame

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I had played some of the games from game-designer Suda51, such as Killer7, No More Heroes and Shadows Of The Damned, but always failed to gain a real connection to them. However, perhaps because of this particular collaboration with filmmaker James “Tromeo & Juliet/Slither” Gunn, that Lollipop Chainsaw emerged as a game that looked must-get from day one of release.
Despite never going to be game of the year, Lollipop Chainsaw does not disappoint, and is certainly one of the best video games of 2012. So long as you know what you are in for!?
Over-the-top violence, excessive vulgarity, yet presented with so much artistic style, you could almost justify it as … art. The always wonderful Tara Strong is the voice of your zombie hunter heroine – Juliet, as she cuts away armies of zombies, towards resolving the mystery of the dark, demonic menace that surrounds her San Romero High School.
The combat is fluid and thrilling, with many opportunities to upgrade to new fighting attacks and more effective special moves. The environments are fresh and interesting, with some of the best level design experience in recent gaming.
Hey, Lollipop Chainsaw is not an intellectual giant nor the most sophisticated video game. But it executes just about everything flawlessly and is a truly fun time. With the ability to replay stages for better scores, as well as to unlock more items, such as new outfits, game art and music, the game has true re-playability, too. 745TDBanty 130219 I decided to do something a little less creative tonight and just focus on getting the thing closer to working.Up until now I’ve been using the XBOX 360 controller keyboard to provide input into the game. I’ve even gone so far as to have the test controls all accessible by one hand so I don’t have to move my XBOX 360 repair other hand off the mouse. It was time to sort this out. One thing that I’ve always wanted was Xbox 360 controller support. I like the controller and use it myself within Steam so it seems the best option for me is to include it. Also, luckily I’m working on both a PC and a Mac so I have both test environments at the flick of a switch (and the swap of a LOT of USB cables).Windows works fine. The built in drivers for Windows do exactly what I wanted them to do and the project accepted 360 Controller input in less than no time. So over to OSX.In short, it was a nightmare. Obviously I would have to resort to third party drivers since the controller isn’t supported officially. The reason for me maintaining 360 controller support on the Mac is two-fold. One, the completionist in me would never let me live it down XBOX 360 cable if I dropped support, and two, other controllers work perfectly fine on Mac through the more popular device drivers so focussing on the problem child, as it seems the 360 controller is, seems logical.The main issue lies not with the buttons, but the joystick axis. These seemed to be picking up crazy amounts of input with as little as a brush over the thumbstick. At one stage, blowing on the thumbstick produced an input. Obviously this is not acceptable and was producing unwanted results.For anyone working in Unity having the same issue, here’s what I ended up doing and ultimately how I resolved it. Also, the driver wii controller I am using is made by the clever folks over at http://tattiebogle.net/.Now, as any Unity user will know, axis input is resolved as a float between -1 and 1 with the gradient increasing gradually until the thumbstick almost reaches its limit. After converting all of the character movement (running and climbing ladders) to these axis I declared to public floats and set their value as Input.Getaxis so I could monitor them in the inspector. This is where things became clear.Inputs were spiking up to nearly 0.6 or -0.6 by simply rubbing the thumbstick or sitting it on the table, and producing inputs between -0.2 or 0.2 without any touch at all! The answer seemed obvious, Dead Zones!I implemented some dead zones and made them pretty extreme for testing. I set them to disregard all input between -0.9 and 0.9 however the PS3 Controller inputs were still happening and being converted into user input. I have no idea why this was happening since I was explicitly telling it not to in code!

Monday, February 18, 2013

PROMETHEUS

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It’s fair to say that I’ve always had an indifferent experience to watching many of Ridley Scott films. For me, they tend to me high on style but lacking in plot. Even for one of my favourite movies of all time; Blade Runner, this statement holds true.
Furthermore, I’ve been a somewhat casual viewer of the Alien film franchise, having seen the brilliant Aliens in cinema at the tender of thirteen, in what was one of the most terrifying cinema experiences of my life. In the 1990s I saw Alien: Resurrection, but can barely remember much of it. For all the other Alien movies, I’ve passively seen bits and pieces of them, over the years on television.
Prometheus is a side-step away from the Alien franchise, though it certainly plays homage towards it. It is very slick and much more action-orientated and despite some effort to be moody and atmospheric, the film plays out more like an action-thriller than the straight-up scary horror that might have been expected.
Highlighted by wonderful visual effects and a superb cast, the movie is very easy on the eye. Michael Fassbender is typically awesome, yet it is Swedish actress Noomi Rapace as Elizabeth Shaw that clearly dominates this film. The rest of the cast are admirable, but their characters are somewhat under-developed or quickly forgettable, particularly Charlize Theron. Though, a special mention to Guy Pearce for a truly transforming performance.
Sadly, the film offers little surprise, especially in terms of storyline and plot twists. Also, I saw the movie in 3D, but felt it really added nothing to the visuals. For future viewings, I would opt to view this film in just a straight 2D presentation.
I actually did enjoy the film and was pleased to have watched it. In most ways it did meet my expectations, however it simply failed to really blow me away.

From:eachgame.com
 

Monday, February 4, 2013

Video Game Review: LOLLIPOP CHAINSAW (PS3)

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I had played some of the games from game-designer Suda51, such as Killer7, No More Heroes and Shadows Of The Damned, but always failed to gain a real connection to them. However, perhaps because of this particular collaboration with filmmaker James “Tromeo & Juliet/Slither” Gunn, that Lollipop Chainsaw emerged as a game that looked must-get from day one of release.
Despite never going to be game of the year, Lollipop Chainsaw does not disappoint, and is certainly one of the best video games of 2012. So long as you know what you are in for!?
Over-the-top violence, excessive vulgarity, yet presented with so much artistic style, you could almost justify it as … art. The always wonderful Tara Strong is the voice of your zombie hunter heroine – Juliet, as she cuts away armies of zombies, towards resolving the mystery of the dark, demonic menace that surrounds her San Romero High School.
The combat is fluid and thrilling, with many opportunities to upgrade to new fighting attacks and more effective special moves. The environments are fresh and interesting, with some of the best level design experience in recent gaming.
Hey, Lollipop Chainsaw is not an intellectual giant nor the most sophisticated video game. But it executes just about everything flawlessly and is a truly fun time. With the ability to replay stages for better scores, as well as to unlock more items, such as new outfits, game art and music, the game has true re-playability, too.For more:www.eachgame.com